Game Development Intensive
We're building something different here. This isn't about watching tutorial videos and hoping things click. It's sixteen weeks of hands-on work where you'll actually build games from scratch—and yeah, some of them won't work the first time. That's the point.
Our approach comes from years of seeing what actually works in the industry. We focus on practical skills that matter: Unity fundamentals, C# that doesn't make you want to throw your keyboard, and the kind of problem-solving that turns "why isn't this working?" into "oh, that's why it wasn't working."
Next Cohort: September 2025
Four Months of Building Real Games
The curriculum moves through four distinct phases. Each one builds on what came before, but we're not following some rigid textbook structure. If the class needs more time on physics systems because everyone's struggling, we take that time. If shader programming clicks faster than expected, we move ahead.
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1
Foundation & ToolsUnity interface, basic C# syntax, version control that actually makes sense, your first playable prototype
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2
Mechanics & SystemsPhysics, collision detection, player controls that feel right, game state management, basic AI behavior
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3
Polish & PerformanceVisual effects, sound integration, UI that doesn't confuse players, optimization techniques, debugging strategies
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4
Portfolio ProjectBuild your own game from concept to playable build, receive peer feedback, learn to present your work professionally
Who's Teaching This

Rashad Mammadov
Spent seven years at a mobile games studio before realizing he preferred teaching to endless production meetings. Built everything from endless runners to narrative adventures—and made every mistake you're about to make.

Leyla Hasanova
Started as a backend developer, got pulled into game development through a side project, never looked back. Known for explaining complex systems in ways that actually make sense—and for her collection of debugging war stories.
